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In 1998, the U.S. Patent and Trademark Office issued Patent 5,718,632, on a method for avoiding “unnecessary wastage of time” in video games. What’s transpired in the 17 years since then can best be described as an unnecessary wastage of time. Namco’s patent covers “auxiliary games” that a player
Consider the wider project. These are the legal, marketing and…, by Scott Foster
patent The Overspill: when there's more that I want to say
Consider the wider project. These are the legal, marketing and…, by Scott Foster
What are some game systems that would be amazing for other studios but can't be used by others
Panopticlick 2.0: Push-Button Privacy for Your Browser
patent The Overspill: when there's more that I want to say
Modos y Estéticas de La Espera en Los Videojuegos
tablet The Overspill: when there's more that I want to say
Consider the wider project. These are the legal, marketing and…, by Scott Foster